Timelines for components: float, vector and linear color
About This Asset
This pack adds a macro library that allows you to use timelines in any of your components. You can use them for floats, vectors and linear colors with ease. Unlike classic timelines, you have to create your own curves that will make your values evolve.
Macro library that allows the use of float, vector and linear color timelines for all types of components
An output node called "Paused" when the timeline is paused
You can loop the timeline or change its play rate
One macro library with 3 macros inside (FloatTimeline, VectorTimeline and ColorTimeline)
This pack includes only macros, they are quite usable in multiplayer or not
All platforms are supported
This plugin is compatible with Unreal Engine 4.25, 4.26 and 4.27 but should also work well on older versions of the engine
the current version of the plugin is 4.26. If your engine indicates that you cannot use the plugin for your project because it is not in the same version as your engine, you can modify the following line of code in the "TimelinesForComponents.uplugin" file: "EngineVersion": "4.x.0" put the version of your choice in place of the "x" and save the file.
Licence: Creative Commons Attribution v4.0 International
This pack is a plugin for
Unreal Engine not a game